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» Familial collaborations in a museum
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CHI
2009
ACM
14 years 9 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
CHI
2010
ACM
14 years 3 months ago
Family story play: reading with young children (and elmo) over a distance
We introduce Family Story Play, a system that supports grandparents to read books together with their grandchildren over the Internet. Family Story Play is designed to improve com...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hir...
CSCW
2010
ACM
14 years 5 months ago
Opening up the family archive
The Family Archive device is an interactive multi-touch tabletop technology with integrated capture facility for the archiving of sentimental artefacts and memorabilia. It was dev...
David S. Kirk, Shahram Izadi, Abigail Sellen, Stua...
CHI
2005
ACM
14 years 8 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
MVA
2007
171views Computer Vision» more  MVA 2007»
13 years 9 months ago
Skin Patch Trajectories as Scene Dynamics Descriptors
There is an increasing interest in the concept of intelligent environments where a closed or delimited public space (shopping mall, station, museum, hospital etc) is endowed with ...
Beibei Zhan, Ndedi D. Monekosso, Paolo Remagnino, ...