We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Abstract This paper addresses the problem of moving object reconstruction. Several methods have been published in the past 20 years including stereo reconstruction as well as multi...
Graphs are fundamental data structures and have been employed for centuries to model real-world systems and phenomena. Random walk with restart (RWR) provides a good proximity sco...
The factorization method [1] is a feature-based approach to recover 3D rigid structure from motion. In [2], we extended their framework to recover a parametric description of the ...
Searching genomes for RNA secondary structure with computational methods has become an important approach to the annotation of non-coding RNAs. However, due to the lack of effici...
Yinglei Song, Chunmei Liu, Russell L. Malmberg, Fa...