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CG
2008
Springer
13 years 7 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
AMC
2007
90views more  AMC 2007»
13 years 7 months ago
Computing the square roots of matrices with central symmetry
: For computing square roots of a nonsingular matrix A, which are functions of A, two well known fast and stable algorithms, which are based on the Schur decomposition of A, were p...
Zhongyun Liu, Yulin Zhang, Rui Ralha
IPPS
2006
IEEE
14 years 1 months ago
Making lockless synchronization fast: performance implications of memory reclamation
Achieving high performance for concurrent applications on modern multiprocessors remains challenging. Many programmers avoid locking to improve performance, while others replace l...
Thomas E. Hart, Paul E. McKenney, Angela Demke Bro...
JCB
2007
168views more  JCB 2007»
13 years 7 months ago
Fast Molecular Shape Matching Using Contact Maps
In this paper, we study the problem of computing the similarity of two protein structures ring their contact-map overlap. Contact-map overlap abstracts the problem of computing th...
Pankaj K. Agarwal, Nabil H. Mustafa, Yusu Wang
GAMEON
2000
13 years 9 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes