This paper proposes a method for computing fast approximations to support vector decision functions in the field of object detection. In the present approach we are building on an...
Collision detection is a fundamental problem in computer graphics. In this paper, temporal coherence is studied and an algorithm exploiting it for bounding volume hierarchies, is ...
Oren Tropp, Ayellet Tal, Ilan Shimshoni, David P. ...
—This paper presents a real-time piano synthesizer where both the transverse and longitudinal motion of the string is modeled by modal synthesis, resulting in a coherent and high...
We discuss the mapping of elementary ray tracing operations-acceleration structure traversal and primitive intersection--onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs,...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...