We describe a fast algorithm for kernel discriminant analysis, empirically demonstrating asymptotic speed-up over the previous best approach. We achieve this with a new pattern of...
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithm...
Alessandro Lazaric, Marcello Restelli, Andrea Bona...
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Integration in the head-direction system is a computation by which horizontal angular head velocity signals from the vestibular nuclei are integrated to yield a neural representat...
Richard H. R. Hahnloser, Xiaohui Xie, H. Sebastian...
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...