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» Fast Approximate Quantitative Visibility for Complex Scenes
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ACCV
2006
Springer
14 years 1 months ago
Fusion of 3D and Appearance Models for Fast Object Detection and Pose Estimation
Real-time estimation of a camera’s pose relative to an object is still an open problem. The difficulty stems from the need for fast and robust detection of known objects in the s...
Hesam Najafi, Yakup Genc, Nassir Navab
TOG
2010
129views more  TOG 2010»
13 years 2 months ago
Optical computing for fast light transport analysis
We present a general framework for analyzing the transport matrix of a real-world scene at full resolution, without capturing many photos. The key idea is to use projectors and ca...
Matthew O'Toole, Kiriakos N. Kutulakos
TOG
2010
157views more  TOG 2010»
13 years 2 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
RT
2001
Springer
13 years 12 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
CGF
2000
110views more  CGF 2000»
13 years 7 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...