Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
Bag-of-features (BoF) deriving from local keypoints has recently appeared promising for object and scene classification. Whether BoF can naturally survive the challenges such as ...
Material design is the process by which artists specify the reflectance
properties of a surface, such as its diffuse color and specular
roughness. We present a user study to eval...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...