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» Fast Component Interaction for Real-Time Systems
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CD
2005
Springer
14 years 1 months ago
Improving Availability in Large, Distributed Component-Based Systems Via Redeployment
In distributed and mobile environments, the connections among the hosts on which a software system is running are often unstable. As a result of connectivity losses, the overall av...
Marija Mikic-Rakic, Sam Malek, Nenad Medvidovic
ISWC
2003
IEEE
14 years 1 months ago
A Wearable Augmented Reality System Using Positioning Infrastructures and a Pedometer
This paper describes a wearable augmented reality system using positioning infrastructures and a pedometer. To realize augmented reality systems, the position and orientation of u...
Ryuhei Tenmoku, Masayuki Kanbara, Naokazu Yokoya
COMPUTER
2000
128views more  COMPUTER 2000»
13 years 7 months ago
What's Ahead for Embedded Software?
hysical world. How do you adapt software abstractions designed merely to transform data to meet requirements like real-time constraints, concurrency, and stringent safety considera...
Edward A. Lee
SDL
2007
192views Hardware» more  SDL 2007»
13 years 9 months ago
OpenComRTOS: An Ultra-Small Network Centric Embedded RTOS Designed Using Formal Modeling
Abstract. OpenComRTOS is one of the few Real-Time Operating Systems (RTOS) for embedded systems that was developed using formal modeling techniques. The goal was to obtain a proven...
Eric Verhulst, Gjalt G. de Jong
CGF
2010
218views more  CGF 2010»
13 years 8 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...