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SIGGRAPH
2000
ACM
14 years 3 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
ICPP
2003
IEEE
14 years 1 months ago
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment
Pairwise sequence alignment is a fundamental operation for homology search in bioinformatics. For two DNA or protein sequences of length ¢ and £ , full-matrix (FM), dynamic prog...
Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane S...
TNN
2008
128views more  TNN 2008»
13 years 7 months ago
A Hybrid Technique for Blind Separation of Non-Gaussian and Time-Correlated Sources Using a Multicomponent Approach
Blind inversion of a linear and instantaneous mixture of source signals is a problem often encountered in many signal processing applications. Efficient FastICA (EFICA) offers an ...
Petr Tichavský, Zbynek Koldovský, Ar...
CORR
2010
Springer
109views Education» more  CORR 2010»
13 years 7 months ago
Fast space-variant elliptical filtering using box splines
The efficient realization of linear space-variant (non-convolution) filters is a challenging computational problem in image processing. In this paper, we demonstrate that it is po...
Kunal Narayan Chaudhury, Arrate Muñoz-Barru...
CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 7 months ago
Distributed anonymous discrete function computation
We propose a model for deterministic distributed function computation by a network of identical and anonymous nodes. In this model, each node has bounded computation and storage c...
Julien M. Hendrickx, Alexander Olshevsky, John N. ...