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VC
2008
190views more  VC 2008»
15 years 2 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
CGF
2004
138views more  CGF 2004»
15 years 2 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
COMCOM
2004
149views more  COMCOM 2004»
15 years 2 months ago
Accelerating network security services with fast packet classification
To protect a network, secure network systems such as intrusion detection system (IDS) and firewall are often installed to control or monitor network traffic. These systems often i...
Shiuh-Pyng Shieh, Fu-Yuan Lee, Ya-Wen Lin
COMGEO
2000
ACM
15 years 2 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
CGF
1999
159views more  CGF 1999»
15 years 2 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...