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» Fast Genetic Programming on GPUs
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PLDI
2004
ACM
14 years 3 months ago
Fast searches for effective optimization phase sequences
It has long been known that a fixed ordering of optimization phases will not produce the best code for every application. One approach for addressing this phase ordering problem ...
Prasad Kulkarni, Stephen Hines, Jason Hiser, David...
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
14 years 2 months ago
A genetic algorithm to improve linux kernel performance on resource-constrained devices
As computers become increasingly mobile, users demand more functionality, longer battery-life, and better performance from mobile devices. In response, chipset fabricators are foc...
James Kukunas, Robert D. Cupper, Gregory M. Kapfha...
RECOMB
2008
Springer
14 years 10 months ago
De Novo Sequencing of Nonribosomal Peptides
Abstract. While nonribosomal peptides (NRPs) are of tremendous pharmacological importance, there is currently no technology capable of highthroughput sequencing of NRPs. Difficulti...
Nuno Bandeira, Julio Ng, Dario Meluzzi, Roger G. L...
GRAPHICSINTERFACE
2008
13 years 11 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
PDP
2009
IEEE
14 years 4 months ago
A Parallel Implementation of the 2D Wavelet Transform Using CUDA
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Joaquín Franco, Gregorio Bernabé, Ju...