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ICPP
2000
IEEE
14 years 1 months ago
A Parallel Architecture for Quadtree-based Fractal Image Coding
This paper proposes a parallel architecture for quadtreebased fractal image coding. This architecture is capable of performing the fractal image coding based on quadtree partition...
Shinhaeng Lee, Shinichiro Omachi, Hirotomo Aso
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
14 years 1 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
ALGOSENSORS
2006
Springer
14 years 11 days ago
Self-stabilizing Weight-Based Clustering Algorithm for Ad Hoc Sensor Networks
Ad hoc sensor networks consist of large number of wireless sensors that communicate with each other in the absence of a xed infrastructure. Fast self-recon guration and power eci...
Colette Johnen, Le Huy Nguyen
FPL
2000
Springer
130views Hardware» more  FPL 2000»
14 years 6 days ago
Area-Optimized Technology Mapping for Hybrid FPGAs
As integration levels in FPGA devices have increased over the past decade, the structure of programmable logic resources has become more diversified. Recently, Altera Corporation h...
Srini Krishnamoorthy, Sriram Swaminathan, Russell ...
SI3D
1995
ACM
14 years 4 days ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater