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» Fast Implementations of Automata Computations
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ICIP
2000
IEEE
14 years 9 months ago
A Fast Hierarchical Algorithm of Maximum Intensity Projection
The maximum intensity projection (MIP) is a useful tool to visualize 3D images. The processing time of the MIP depends on the number of voxels of the 3D data. Therefore, it is ver...
Keun Ho Kim, Min Jeong Kwon, Hyun Wook Park
CVPR
2010
IEEE
14 years 3 months ago
Fast Approximate Energy Minimization with Label Costs
The α-expansion algorithm [4] has had a significant impact in computer vision due to its generality, effectiveness, and speed. Thus far it can only minimize energies that involv...
Andrew Delong, Anton Osokin, Hossam Isack, Yuri Bo...
ICPR
2008
IEEE
14 years 2 months ago
A fast revised simplex method for SVM training
Active set methods for training the Support Vector Machines (SVM) are advantageous since they enable incremental training and, as we show in this research, do not exhibit exponent...
Christopher Sentelle, Georgios C. Anagnostopoulos,...
IPPS
1998
IEEE
13 years 12 months ago
Optimal Communication Performance on Fast Ethernet with GAMMA
Abstract. The current prototype of the Genoa Active Message MAchine GAMMA is a low-overhead, Active Messages-based inter-process communication layer implemented mainly at kernel le...
Giuseppe Ciaccio
CGI
2004
IEEE
13 years 11 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa