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» Fast Implementations of Automata Computations
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129
Voted
ICCV
2001
IEEE
16 years 4 months ago
Gradient Vector Flow Fast Geodesic Active Contours
This paper proposes a new front propagation flow for boundary extraction. The proposed framework is inspired by the geodesic active contour model and leads to a paradigm that is r...
Nikos Paragios, Olivier Mellina-Gottardo, Visvanat...
109
Voted
ISBI
2008
IEEE
16 years 3 months ago
Fast nonlocal filtering applied to electron cryomicroscopy
We present an efficient algorithm for nonlocal image filtering with applications in electron cryomicroscopy. Our denoising algorithm is a rewriting of the recently proposed nonloc...
Alexandre Cunha, Grant J. Jensen, Jérô...
144
Voted
CGF
2008
128views more  CGF 2008»
15 years 2 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
131
Voted
EUROPAR
2009
Springer
15 years 6 months ago
Fast and Efficient Synchronization and Communication Collective Primitives for Dual Cell-Based Blades
The Cell Broadband Engine (Cell BE) is a heterogeneous multi-core processor specifically designed to exploit thread-level parallelism. Its memory model comprehends a common shared ...
Epifanio Gaona, Juan Fernández, Manuel E. A...
EUROGRAPHICS
2010
Eurographics
15 years 10 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop