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CVPR
2010
IEEE
14 years 4 months ago
Fast Matting Using Large Kernel Matting Laplacian Matrices
Image matting is of great importance in both computer vision and graphics applications. Most existing state-of-the-art techniques rely on large sparse matrices such as the matting ...
Kaiming He, Jian Sun, Xiaoou Tang
BMCBI
2010
132views more  BMCBI 2010»
13 years 8 months ago
Protein docking by Rotation-Based Uniform Sampling (RotBUS) with fast computing of intermolecular contact distance and residue d
Background: Protein-protein interactions are fundamental for the majority of cellular processes and their study is of enormous biotechnological and therapeutic interest. In recent...
Albert Solernou, Juan Fernández-Recio
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
14 years 3 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 8 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
3DIM
2005
IEEE
14 years 2 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...