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CVPR
2007
IEEE
14 years 10 months ago
Progressive Finite Newton Approach To Real-time Nonrigid Surface Detection
Detecting nonrigid surfaces is an interesting research problem for computer vision and image analysis. One important challenge of nonrigid surface detection is how to register a n...
Jianke Zhu, Michael R. Lyu
ECCV
1998
Springer
14 years 10 months ago
A Solution for the Registration of Multiple 3D Point Sets Using Unit Quaternions
Registering 3D point sets is a common problem in computer vision. The case of two point sets has been analytically well solved by several authors. In this paper we present an analy...
Raouf Benjemaa, Francis Schmitt
TOMS
2011
101views more  TOMS 2011»
13 years 3 months ago
Partitioned Triangular Tridiagonalization
Abstract. We present a partitioned algorithm for reducing a symmetric matrix to a tridiagonal form, with partial pivoting. That is, the algorithm computes a factorization P AP T = ...
Miroslav Rozlozník, Gil Shklarski, Sivan To...
CGF
2010
157views more  CGF 2010»
13 years 6 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
WINE
2007
Springer
161views Economy» more  WINE 2007»
14 years 2 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis