— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...