A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
This paper describes the continuing development of a system for tracking multiple man made objects, (typically vehicles) moving in a natural open world scene, where the detected m...
We give a fast rejection scheme that is based on image segments and demonstrate it on the canonical example of face detection. However, instead of focusing on the detection step w...
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
We describe a method for obtaining the principal objects, characters and scenes in a video by measuring the reoccurrence of spatial configurations of viewpoint invariant features....