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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 11 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
MM
2005
ACM
250views Multimedia» more  MM 2005»
14 years 1 months ago
An object-based video coding framework for video sequences obtained from static cameras
This paper presents a novel object-based video coding framework for videos obtained from a static camera. As opposed to most existing methods, the proposed method does not require...
Asaad Hakeem, Khurram Shafique, Mubarak Shah
GREC
2009
Springer
13 years 5 months ago
Robust and Precise Circular Arc Detection
In this paper we present a method to robustly detect circular arcs in a line drawing image. The method is fast, robust and very reliable, and is capable of assessing the quality of...
Bart Lamiroy, Yassine Guebbas
PARELEC
2006
IEEE
14 years 1 months ago
Marching Pixels - Using Organic Computing Principles in Embedded Parallel Hardware
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
Marcus Komann, Dietmar Fey
NIPS
2004
13 years 9 months ago
Face Detection - Efficient and Rank Deficient
This paper proposes a method for computing fast approximations to support vector decision functions in the field of object detection. In the present approach we are building on an...
Wolf Kienzle, Gökhan H. Bakir, Matthias O. Fr...