This paper describes a new method for analysis/synthesis of textures using a non-parametric multi-resolution approach able to reproduce efficiently the generative stochastic proce...
Sebastiano Battiato, Alfredo Pulvirenti, Diego Ref...
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Abstract. We describe several improvements to Freund and Schapire's AdaBoost boosting algorithm, particularly in a setting in which hypotheses may assign confidences to each o...
Abstract This paper proposes an approach for reducing the computational complexity of a model-predictive-control strategy for discrete-time hybrid systems with discrete inputs only...
Bostjan Potocnik, Gasper Music, Igor Skrjanc, Boru...
Improving memory performance at software level is more effective in reducing the rapidly expanding gap between processor and memory performance. Loop transformations (e.g. loop un...
Surendra Byna, Xian-He Sun, William Gropp, Rajeev ...