We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
Abstract. This paper presents anovel variational method forimage segmentation that uni es boundary and region-based information sources under the Geodesic Active Region framework. ...
MedioVis is a visual information seeking system which was designed especially for library data. The objective target was to create a system which simplifies and optimizes the userâ...
The Enhanced Pay-Per-View (EPPV) model for providing continuous-media services associates with each continuous-media clip a display frequency that depends on the clip's popula...