Sciweavers

129 search results - page 20 / 26
» Fast Shape from Shading for Phong-Type Surfaces
Sort
View
ECCV
2006
Springer
14 years 9 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
CGF
2007
128views more  CGF 2007»
13 years 7 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
SI3D
2006
ACM
14 years 1 months ago
Multi-scale line drawings from 3D meshes
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The m...
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosia...
CVPR
2007
IEEE
14 years 9 months ago
Multiview normal field integration using level set methods
In this paper, we propose a new method to integrate multiview normal fields using level sets. In contrast with conventional normal integration algorithms used in shape from shadin...
Ju Yong Chang, Kyoung Mu Lee, Sang Uk Lee
CW
2002
IEEE
14 years 9 days ago
A Practical Image Retouching Method
In this paper, we present a novel fast algorithmfor image retouching. A space-mapping technique is used to transform a missing (or damaged) part of a surface into a different shap...
Vladimir V. Savchenko, Nikita Kojekine, Hiroshi Un...