Sciweavers

129 search results - page 21 / 26
» Fast Shape from Shading for Phong-Type Surfaces
Sort
View
VIP
2003
13 years 8 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
SIGGRAPH
1996
ACM
13 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
CVPR
2007
IEEE
14 years 9 months ago
A Multi-Scale Tikhonov Regularization Scheme for Implicit Surface Modelling
Kernel machines have recently been considered as a promising solution for implicit surface modelling. A key challenge of machine learning solutions is how to fit implicit shape mo...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
TOG
2008
171views more  TOG 2008»
13 years 7 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 9 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...