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CVPR
2007
IEEE
14 years 9 months ago
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
ICPR
2002
IEEE
14 years 8 days ago
Near-Optimal Regularization Parameters for Applications in Computer Vision
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis
MICCAI
2010
Springer
13 years 5 months ago
Automatic Detection of Anatomical Features on 3D Ear Impressions for Canonical Representation
Abstract. We propose a shape descriptor for 3D ear impressions, derived from a comprehensive set of anatomical features. Motivated by hearing aid (HA) manufacturing, the selection ...
Sajjad Baloch, Rupen Melkisetoglu, Simon Flör...
ISPASS
2010
IEEE
13 years 5 months ago
Weak execution ordering - exploiting iterative methods on many-core GPUs
Abstract--On NVIDIA's many-core GPUs, there is no synchronization function among parallel thread blocks. When finegranularity of data communication and synchronization is requ...
Jianmin Chen, Zhuo Huang, Feiqi Su, Jih-Kwon Peir,...
CGF
2006
173views more  CGF 2006»
13 years 7 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...