Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Abstract—This paper describes the implementation of ARPPath (a.k.a. FastPath) bridges, a recently proposed concept for low latency bridges, in Linux/Soekris and OpenFlow/NetFPGA ...
Simulation is a cost effective, fast and flexible alternative to test-beds or practical deployment for evaluating the characteristics and potential of mobile ad hoc networks. Sinc...
Sabbir Ahmed, Gour C. Karmakar, Joarder Kamruzzama...
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...