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AAI
2010
200views more  AAI 2010»
13 years 8 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...
WEBI
2010
Springer
13 years 6 months ago
Exploiting Puzzle Diversity in Puzzle Selection for ESP-Like GWAP Systems
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...
Yu-Song Syu, Hsiao-Hsuan Yu, Ling-Jyh Chen
CMOT
2010
176views more  CMOT 2010»
13 years 5 months ago
A cognitive model of spatial path-planning
Planning a path to a destination, given a number of options and obstacles, is a common task. We suggest a two-component cognitive model that combines retrieval of knowledge about t...
David Reitter, Christian Lebiere
COMGEO
2006
ACM
13 years 8 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse
BMCBI
2010
155views more  BMCBI 2010»
13 years 5 months ago
BrEPS: a flexible and automatic protocol to compute enzyme-specific sequence profiles for functional annotation
Background: Models for the simulation of metabolic networks require the accurate prediction of enzyme function. Based on a genomic sequence, enzymatic functions of gene products a...
Constantin Bannert, A. Welfle, C. aus dem Spring, ...