Sciweavers

52 search results - page 5 / 11
» Fast Stereo-Based Head Tracking for Interactive Environments
Sort
View
ICPR
2002
IEEE
14 years 8 months ago
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Masayuki Kanbara, Naokazu Yokoya, Haruo Takemura
CG
2005
Springer
13 years 7 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
AVI
2010
13 years 9 months ago
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
Sophie Stellmach, Lennart Nacke, Raimund Dachselt
VRST
1999
ACM
13 years 12 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski