Sciweavers

730 search results - page 105 / 146
» Fast acoustic computations using graphics processors
Sort
View
PASTE
2004
ACM
14 years 1 months ago
Validation of assembler programs for DSPs: a static analyzer
Digital Signal Processors are widely used in critical embedded systems to pilot low-level, often critical functionalities. We describe a static analyzer based on abstract interpre...
Matthieu Martel
SIGGRAPH
1994
ACM
13 years 11 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
SGP
2003
13 years 9 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
CG
2008
Springer
13 years 7 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
JOC
1998
162views more  JOC 1998»
13 years 7 months ago
A Software-Optimized Encryption Algorithm
We describe a software-e cient encryption algorithm named SEAL 3.0. Computational cost on a modern 32-bit processor is about 4 clock cycles per byte of text. The cipher is a pseudo...
Phillip Rogaway, Don Coppersmith