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» Fast acoustic computations using graphics processors
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CVPR
2007
IEEE
14 years 9 months ago
Precise Registration of 3D Models To Images by Swarming Particles
The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registrati...
Joerg Liebelt, Klaus Schertler
CVPR
1996
IEEE
13 years 12 months ago
3-D model-based tracking of humans in action: a multi-view approach
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
Dariu Gavrila, Larry S. Davis
VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
CEC
2009
IEEE
14 years 2 months ago
GPU-based parallel particle swarm optimization
— A novel parallel approach to run standard particle swarm optimization (SPSO) on Graphic Processing Unit (GPU) is presented in this paper. By using the general-purpose computing...
You Zhou, Ying Tan
ISVC
2005
Springer
14 years 1 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai