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» Fast acoustic computations using graphics processors
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DCC
2002
IEEE
14 years 7 months ago
Rate-Based versus Distortion-Based Optimal Joint Source-Channel Coding
- We consider a joint source-channel coding system that protects an embedded wavelet bitstream against noise using a finite family of channel codes with error detection and error c...
Raouf Hamzaoui, Vladimir Stankovic
DCC
2000
IEEE
14 years 2 days ago
Summary Structures for Frequency Queries on Large Transaction Sets
As large-scale databases become commonplace, there has been signi cant interest in mining them for commercial purposes. One of the basic tasks that underlies many of these mining ...
Dow-Yung Yang, Akshay Johar, Ananth Grama, Wojciec...
SIGGRAPH
2010
ACM
13 years 11 months ago
FASTCD: fracturing-aware stable collision detection
We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling...
Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo...
CGF
2008
151views more  CGF 2008»
13 years 7 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
ICFP
2012
ACM
11 years 10 months ago
Nested data-parallelism on the gpu
Graphics processing units (GPUs) provide both memory bandwidth and arithmetic performance far greater than that available on CPUs but, because of their Single-Instruction-Multiple...
Lars Bergstrom, John H. Reppy