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» Fast acoustic computations using graphics processors
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RTAS
2008
IEEE
14 years 2 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
IPPS
2010
IEEE
13 years 5 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
SOSP
1993
ACM
13 years 9 months ago
Improving IPC by Kernel Design
Inter-process communication (ipc) has to be fast and e ective, otherwise programmers will not use remote procedure calls(RPC),multithreadingand multitasking adequately. Thus ipc p...
Jochen Liedtke
GI
2009
Springer
14 years 7 days ago
Barcode Application Innovation for Smartphones
: Modern smartphones provide a high sophisticated camera and a high resolution display. Therefore, they can be used to enable various application scenarios for 1D and 2D barcode re...
Gerald Eichler, Karl-Heinz Lüke, Aykan Aydin,...
CF
2006
ACM
13 years 11 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao