Sciweavers

730 search results - page 15 / 146
» Fast acoustic computations using graphics processors
Sort
View
CVPR
2005
IEEE
14 years 9 months ago
Mixture Trees for Modeling and Fast Conditional Sampling with Applications in Vision and Graphics
We introduce mixture trees, a tree-based data-structure for modeling joint probability densities using a greedy hierarchical density estimation scheme. We show that the mixture tr...
Frank Dellaert, Vivek Kwatra, Sang Min Oh
CLUSTER
2008
IEEE
14 years 2 months ago
SPRAT: Runtime processor selection for energy-aware computing
—A commodity personal computer (PC) can be seen as a hybrid computing system equipped with two different kinds of processors, i.e. CPU and a graphics processing unit (GPU). Since...
Hiroyuki Takizawa, Katsuto Sato, Hiroaki Kobayashi
CHI
2002
ACM
14 years 8 months ago
Passive acoustic knock tracking for interactive windows
We describe a novel interface that locates and characterizes knocks and taps atop a large glass window. Our current setup uses four contact piezoelectric pickups located near the ...
Joseph A. Paradiso, Che King Leo, Nisha Checka, Ka...
CLUSTER
2000
IEEE
14 years 2 days ago
Parallel Simulation of 3D Nonlinear Acoustic Fields on a Linux-cluster
Simulating the propagation of 3D ultrasonic waves in a nonlinear medium is a demanding task. It requires the solution of time-dependent and nonlinear partial differential equation...
Xing Cai, Åsmund Ødegård
ECCV
2002
Springer
14 years 9 months ago
Model Acquisition by Registration of Multiple Acoustic Range Views
This paper deals with the three-dimensional reconstruction of an underwater environment from multiple acoustic range views acquired by a remotely operated vehicle. The problem is m...
Andrea Fusiello, Umberto Castellani, Lucca Ronchet...