WWW-based Internet information service has grown enormously during the last few years, and major performance bottlenecks have been caused by WWW server and Internet bandwidth inad...
Daniel Andresen, Tao Yang, David Watson, Athanassi...
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
We present a fast and scalable matrix multiplication algorithm on distributed memory concurrent computers, whose performance is independent of data distribution on processors, and...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...