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» Fast acoustic computations using graphics processors
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IPPS
1997
IEEE
13 years 12 months ago
Dynamic Processor Scheduling with Client Resources for Fast Multi-Resolution WWW Image Browsing
WWW-based Internet information service has grown enormously during the last few years, and major performance bottlenecks have been caused by WWW server and Internet bandwidth inad...
Daniel Andresen, Tao Yang, David Watson, Athanassi...
EGH
2003
Springer
14 years 27 days ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
IPPS
1997
IEEE
13 years 11 months ago
A Fast Scalable Universal Matrix Multiplication Algorithm on Distributed-Memory Concurrent Computers
We present a fast and scalable matrix multiplication algorithm on distributed memory concurrent computers, whose performance is independent of data distribution on processors, and...
J. Choi
SI3D
2012
ACM
12 years 3 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...