A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
Abstract. In 6], G. Myers describes a bit-vector algorithm to compute the edit distance between strings. The algorithm converts an input sequence to an output sequence in a paralle...
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
We present a generic module, called Fast Collect. Fast Collect is an implementation of Single-Writer Multi-Reader (SWMR) Shared-Memory in an asynchronous system in which a process...