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» Fast acoustic computations using graphics processors
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SIGGRAPH
1999
ACM
13 years 12 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
WIA
2000
Springer
13 years 11 months ago
Fast Implementations of Automata Computations
Abstract. In 6], G. Myers describes a bit-vector algorithm to compute the edit distance between strings. The algorithm converts an input sequence to an output sequence in a paralle...
Anne Bergeron, Sylvie Hamel
RT
2005
Springer
14 years 1 months ago
Fast Exact From-Region Visibility in Urban Scenes
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Jirí Bittner, Peter Wonka, Michael Wimmer
SIGGRAPH
1994
ACM
13 years 11 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
ICDCS
2002
IEEE
14 years 19 days ago
Fast Collect in the absence of contention
We present a generic module, called Fast Collect. Fast Collect is an implementation of Single-Writer Multi-Reader (SWMR) Shared-Memory in an asynchronous system in which a process...
Burkhard Englert, Eli Gafni