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MOC
1998
96views more  MOC 1998»
13 years 7 months ago
A convergence theorem for the fast multipole method for 2 dimensional scattering problems
Abstract. The Fast Multipole Method (FMM) designed by V. Rokhlin rapidly computes the field scattered from an obstacle. This computation consists of solving an integral equation o...
Christophe Labreuche
BMCBI
2010
116views more  BMCBI 2010»
13 years 7 months ago
permGPU: Using graphics processing units in RNA microarray association studies
Background: Many analyses of microarray association studies involve permutation, bootstrap resampling and crossvalidation, that are ideally formulated as embarrassingly parallel c...
Ivo D. Shterev, Sin-Ho Jung, Stephen L. George, Ko...
HAPTICS
2007
IEEE
14 years 2 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
IEEECGIV
2006
IEEE
14 years 1 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
IPPS
2007
IEEE
14 years 2 months ago
A Fault Tolerance Protocol with Fast Fault Recovery
Fault tolerance is an important issue for large machines with tens or hundreds of thousands of processors. Checkpoint-based methods, currently used on most machines, rollback all ...
Sayantan Chakravorty, Laxmikant V. Kalé