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» Fast acoustic computations using graphics processors
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IPPS
2000
IEEE
14 years 2 days ago
Fast Synchronization on Scalable Cache-Coherent Multiprocessors using Hybrid Primitives
This paper presents a new methodology for implementing fast synchronization on scalable cache-coherent multiprocessors, through the use of hybrid primitives. Hybrid primitives lev...
Dimitrios S. Nikolopoulos, Theodore S. Papatheodor...
SI3D
1997
ACM
13 years 12 months ago
3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects
An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithm, rigid, deformable, elastic and plastic materials can be modeled by adjusting d...
Sarah F. Frisken Gibson
SI3D
2010
ACM
14 years 2 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
GD
2006
Springer
13 years 11 months ago
SSDE: Fast Graph Drawing Using Sampled Spectral Distance Embedding
Abstract. We present a fast spectral graph drawing algorithm for drawing undirected connected graphs. Classical Multi-Dimensional Scaling yields a quadratictime spectral algorithm,...
Ali Civril, Malik Magdon-Ismail, Eli Bocek-Rivele
ICAPR
2005
Springer
14 years 1 months ago
Unsupervised Markovian Segmentation on Graphics Hardware
Abstract. This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Un...
Pierre-Marc Jodoin, Jean-François St-Amour,...