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» Fast acoustic computations using graphics processors
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SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
FDG
2009
ACM
14 years 2 months ago
Very fast action selection for parameterized behaviors
In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the ...
Ian Horswill
ISCAPDCS
2008
13 years 9 months ago
Implementation of 802.11n on 128-CORE Processor
This article presents the results of a research in applying modern Graphics Processing Units in the field of telecommunications. The most recent Wireless Local Area Network protoc...
A. Akapyev, V. Krylov
EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini