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» Fast acoustic computations using graphics processors
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GRAPHITE
2006
ACM
14 years 1 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
DCC
2007
IEEE
14 years 7 months ago
Efficient pairing computation on supersingular Abelian varieties
Abstract. We present a general technique for the efficient computation of pairings on supersingular Abelian varieties. This formulation, which we call the eta pairing, generalises ...
Paulo S. L. M. Barreto, Steven D. Galbraith, Colm ...
DCC
2005
IEEE
14 years 7 months ago
Coding the Wavelet Spatial Orientation Tree with Low Computational Complexity
ct A very fast, low complexity algorithm for resolution scalable and random access decoding is presented. The algorithm is based on AGP (Alphabet and Group Partitioning) [1], where...
Yushin Cho, Amir Said, William A. Pearlman
SI3D
1995
ACM
13 years 11 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
APCSAC
2004
IEEE
13 years 11 months ago
Dynamic Fetch Engine for Simultaneous Multithreaded Processors
Abstract. While the fetch unit has been identified as one of the major bottlenecks of Simultaneous Multithreading architecture, several fetch schemes were proposed by prior works t...
Tzung-Rei Yang, Jong-Jiann Shieh