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CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
ECCV
2002
Springer
14 years 11 months ago
A Fast Radial Symmetry Transform for Detecting Points of Interest
A new feature detection technique is presented that utilises local radial symmetry to identify regions of interest within a scene. This transform is significantly faster than exist...
Gareth Loy, Alexander Zelinsky
JVCA
2007
78views more  JVCA 2007»
13 years 8 months ago
Stable advection-reaction-diffusion with arbitrary anisotropy
Turing first theorized that many biological patterns arise through the processes of reaction and diffusion [1]. Subsequently, reaction-diffusion systems have been studied in ma...
Theodore Kim, Ming C. Lin
SIGGRAPH
2010
ACM
14 years 1 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
CONCURRENCY
1998
151views more  CONCURRENCY 1998»
13 years 8 months ago
A new parallel matrix multiplication algorithm on distributed-memory concurrent computers
We present a new fast and scalable matrix multiplication algorithm, called DIMMA Distribution-Independent Matrix Multiplication Algorithm, for block cyclic data distribution on ...
Jaeyoung Choi