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CGF
2002
168views more  CGF 2002»
13 years 8 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
SIGGRAPH
2009
ACM
14 years 3 months ago
Multi-touch everywhere!
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
Alain Crevoisier, Greg Kellum
CA
1999
IEEE
14 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
SIAMSC
2008
173views more  SIAMSC 2008»
13 years 9 months ago
A Fast Iterative Method for Eikonal Equations
In this paper we propose a novel computational technique to solve the Eikonal equation. The proposed method manages the list of active nodes and iteratively updates the solutions ...
Won-Ki Jeong, Ross T. Whitaker
DEFORM
2000
13 years 10 months ago
Efficient Muscle Shape Deformation
: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and ...
Amaury Aubel, Daniel Thalmann