This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
In this paper we propose a novel computational technique to solve the Eikonal equation. The proposed method manages the list of active nodes and iteratively updates the solutions ...
: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and ...