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» Fast acoustic computations using graphics processors
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RT
1998
Springer
14 years 1 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
APDC
1997
13 years 10 months ago
A Parallel Algorithm for Optimal Task Assignment in Distributed Systems
' An efficient assignment of tasks to the processors is imperative for achieving a fast job turnaround time in a parallel or distributed enviornment. The assignment problem is...
Ishfaq Ahmad, Muhammad Kafil
IEEEPACT
2006
IEEE
14 years 3 months ago
Fast, automatic, procedure-level performance tuning
This paper presents an automated performance tuning solution, which partitions a program into a number of tuning sections and finds the best combination of compiler options for e...
Zhelong Pan, Rudolf Eigenmann
SI3D
2005
ACM
14 years 2 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
EGH
2004
Springer
14 years 2 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo