Abstract. Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics ...
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
This paper presents a component based deformable
model for generalized face alignment, in which a novel bistage
statistical framework is proposed to account for both
local and g...
When continuous 3D shapes or enclosed structures, such as solid objects or skeletons, are mapped onto a 2D screen, simplifications such as hulls and wire frames are suitable visual...
In this paper the classical propositional assumption-based model is extended to incorporate probabilities for the assumptions. Then the whole model is placed into the framework of...