Sciweavers

1539 search results - page 232 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
TVCG
2008
144views more  TVCG 2008»
13 years 7 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
CVPR
2003
IEEE
14 years 9 months ago
Object Recognition Based on Photometric Alignment Using RANSAC
For object recognition under varying illumination conditions, we propose a method based on photometric alignment. The photometric alignment is known as a technique that models bot...
Takahiro Okabe, Yoichi Sato
ICPR
2006
IEEE
14 years 8 months ago
3D Scene Reconstruction from Reflection Images in a Spherical Mirror
This paper proposes a method for reconstructing a 3D scene structure by using the images reflected in a spherical mirror. In our method, the mirror is moved freely within the fiel...
Masatsugu Kidode, Masayuki Kanbara, Naokazu Yokoya...
FATES
2004
Springer
14 years 1 months ago
Testing Deadlock-Freeness in Real-Time Systems: A Formal Approach
A Time Action Lock is a state of a Real-time system at which neither time can progress nor an action can occur. Time Action Locks are often seen as signs of errors in the model or ...
Behzad Bordbar, Kozo Okano
SIGGRAPH
2010
ACM
14 years 6 days ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai