Sciweavers

1539 search results - page 303 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
NETGAMES
2004
ACM
14 years 28 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
BMCBI
2010
156views more  BMCBI 2010»
13 years 7 months ago
Global screening of potential Candida albicans biofilm-related transcription factors via network comparison
Background: Candida albicans is a commonly encountered fungal pathogen in humans. The formation of biofilm is a major virulence factor in C. albicans pathogenesis and is related t...
Yu-Chao Wang, Chung-Yu Lan, Wen-Ping Hsieh, Luis A...
IMC
2010
ACM
13 years 5 months ago
Eyeball ASes: from geography to connectivity
This paper presents a new approach to determine the geographical footprint of individual Autonomous Systems that directly provide service to end-users, i.e.,eyeball ASes. The key ...
Amir H. Rasti, Nazanin Magharei, Reza Rejaie, Walt...
SIMPRA
2011
13 years 2 months ago
Virtual segment: Store-carry-forward relay-based support for wide-area non-real-time data exchange
—In the Internet of the future, a flexible, dynamic combination of wireless and wired access networks is expected to be a key driver for enlarging the broadband communication se...
Shinya Yamamura, Akira Nagata, Masato Tsuru, Hitom...
MIA
2010
170views more  MIA 2010»
13 years 2 months ago
Linear intensity-based image registration by Markov random fields and discrete optimization
We propose a framework for intensity-based registration of images by linear transformations, based on a discrete Markov Random Field (MRF) formulation. Here, the challenge arises ...
Darko Zikic, Ben Glocker, Oliver Kutter, Martin Gr...