Efficient and visually compelling reproduction of effects due to multiple scattering in participating media remains one of the most difficult tasks in computer graphics. Althoug...
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
DNA computing, or, more generally, molecular computing, is an exciting fast developing interdisciplinary area. Research in this area concerns theory, experiments, and applications...
Martyn Amos, Gheorghe Paun, Grzegorz Rozenberg, Ar...