In this paper, an original method named GNG-T, extended from GNG-U algorithm by [1] is presented. The method performs continuously vector quantization over a distribution that chan...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Capturing RLCK circuit responses accurately with existing model order reduction (MOR) techniques is very expensive. Direct metrics for fast analysis of RC circuits exist but there...
This paper describes a method for quickly and robustly localizing the iris and pupil boundaries of a human eye in close-up images. Such an algorithm can be critical for iris ident...
We propose a novel approach for estimating a depth-map from a pair of rectified stereo images degraded by blur and contrast change. At each location in image space, information is...