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GRAPHICSINTERFACE
2000
13 years 10 months ago
Fast and Controllable Simulation of the Shattering of Brittle Objects
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Jeffrey Smith, Andrew P. Witkin, David Baraff
ICIP
2001
IEEE
14 years 10 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
SIGGRAPH
2010
ACM
14 years 1 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
ECCV
2002
Springer
14 years 10 months ago
Using Dirichlet Free Form Deformation to Fit Deformable Models to Noisy 3-D Data
Free-form deformations (FFD) constitute an important geometric shape modification method that has been extensively investigated for computer animation and geometric modelling. In t...
Slobodan Ilic, Pascal Fua
IEEECGIV
2006
IEEE
14 years 2 months ago
New Methods in Fractal Imaging
In this paper we draw attention to some recent advances in fractal geometry and point out several ways in which they apply to digital imaging. Simple applications include a method...
Michael F. Barnsley, John Hutchinson