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» Fast mesh segmentation using random walks
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ICIAP
1999
ACM
14 years 3 days ago
Random Walk Approach to Image Enhancement
The paper presents a new technique of image enhancement. The described algorithm enables the suppression of noise and contrast enhancement. The interesting feature of this new alg...
Bogdan Smolka, Konrad W. Wojciechowski, Marek Szcz...
GRAPHITE
2005
ACM
14 years 1 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
CVPR
2003
IEEE
14 years 9 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
ICIP
2009
IEEE
14 years 6 months ago
Edge-preserving Colorization using Data-Driven Random Walks with Restart
In this paper, we consider the colorization problem of grayscale images in which some color scribbles are initially given. Our proposed method is based on the weighted color blendi...
Tae Hoon Kim (Seoul National University), Kyoung M...
RT
1998
Springer
14 years 1 days ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...