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SIGGRAPH
2010
ACM
14 years 10 days ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
GRAPHITE
2006
ACM
14 years 2 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
TMM
2010
151views Management» more  TMM 2010»
13 years 3 months ago
SPANC: Optimizing Scheduling Delay for Peer-to-Peer Live Streaming
Abstract--In peer-to-peer (P2P) live streaming using unstructured mesh, packet scheduling is an important factor in overall playback delay. In this paper, we propose a scheduling a...
Tammy Kam-Hung Chan, Shueng-Han Gary Chan, Ali C. ...
DAC
2007
ACM
14 years 9 months ago
Compact State Machines for High Performance Pattern Matching
Pattern matching is essential to a wide range of applications such as network intrusion detection, virus scanning, etc. Pattern matching algorithms normally rely on state machines...
Piti Piyachon, Yan Luo
3DIM
2007
IEEE
14 years 8 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...