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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
15 years 6 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
TASE
2011
IEEE
14 years 6 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
143
Voted
EUROGRAPHICS
2010
Eurographics
15 years 10 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
COMGEO
2000
ACM
15 years 2 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
IJNSEC
2007
82views more  IJNSEC 2007»
15 years 2 months ago
On Software Implementation of Fast DDP-based Ciphers
Data-dependent (DD) permutations (DDP) are discussed as a cryptographic primitive for the design of fast hardware, firmware, and software encryption systems. DDP can be performed...
Nikolay A. Moldovyan, Peter A. Moldovyanu, Douglas...